Shinobi Flame 3: The Best Naruto Senki Game Ever
Join me as I create the game of my dreams. Inspired by an old Byond game called Naruto GOA and a more recent game, Zelda: Breath of the Wild, Shinobi GENGO is a Ninja MMO where elemental interactions and creative combat are the focus. Trees burn, water extinguishes flame, etc. I've neglected to keep a proper devlog so far, but I decided since the game is growing in complexity, now is a good time to start keeping track of my work.
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Atomos and FilmConvert have collaborated to release two custom LUTs. Filmmaker Philip Bloom and our very own Nino Leitner have created the two new profiles that will be free to download for existing Atomos users.
Nino Leitner and Philip Bloom have got on board with the FilmConvert/Atomos collab to provide a pair of free downloadable LUTs they have created. Nino used it on his recent large documentary project in South Africa about the preservation of the rhino, which you can watch here for free.
Who is Konohamaru Sarutobi (Boruto)? He is the grandson of the third Hokage, Hiruzen Sarutobi, and nephew of the former jonin Asuma Sarutobi. When he was a young, he looked up to the seventh Hokage, Naruto Uzumaki, as his master, and received various teachings from him. Now he takes care of the next generation of shinobi, including Boruto Uzumaki, as a jonin in the Hidden Leaf Village. Konohamaru Sarutobi (Boruto) excels at attacking a large number of enemies in the title.
User expels hot ash from their mouth. The ash persists as smoke, flinching targets it touches and inhibiting vision. Additional input or flames from a Fire Style attack will cause it to explode, inflicting continuous burn damage on enemies caught in the blast.
From the team who made Gunstar Heroes, this was their next game for the Genesis. It's another fast paced shooter. This time they focused on larger, more detailed sprites. Your weapons include 'buster force' (like Mega Man's), 'flame force' (flame thrower), 'sword force' (a laser), 'ranger force' (like Contra's Spread weapon), 'homing force' (like Contra's homing weapon), and 'lancer force' (a powerful laser but with less intervals). You pick from this assortment of weapons before every stage. And there are 2 tricky traits with these weapons: they run out and you can only carry four at a time. It's a neat weapon system, just like Gunstar Heroes. Your alien eagle character has a nifty dash, can reverse gravity and jump on ceilings, can double jump, and can even hover in the air. The stages are gorgeous and distinct from each other. The bosses are massive and challenging. Each boss requires a different battle strategy to be beaten. They really wanted to make the boss fight memorable! The game's only drawback is that the difficulty is pretty high. I recommend going into the options and setting the difficulty to Super Easy. Alien Soldier is a really awesome game!
I want to give you a little back story first to give this game the appreciation it deserves. In the early-to-mid age of the Genesis, the system had a lousy selection of one-on-one fighters. It was until the Genesis port of Mortal Kombat came out that it finally had a good fighting game. Sega realized they were weak in this area. The SNES reigned supreme in this genre with Killer Instinct and their own ports of Mortal Kombat. Sega's reaction was to create the 6-button controller to better mimic arcade decks, and they created Eternal Champions! This is a high quality game; Sega put a great deal of care into it. To begin with, the graphics are gorgeous. They pushed the Genesis to its limit here. There's a detailed back story to the game and its characters. It adds depth to the game (if you take the time to read them). Each character has a very unique assortment of attacks, unlike Mortal Kombat where characters tend to have similar attacks. What's cool is that not all moves cause damage. You can stun opponents, slow them down, suck their health, and more. There are fatalities like in Mortal Kombat, except here they're unique to the stage rather than the character. For example, in the warlock's stage you can punch your opponent into the bonfire to be engulfed by green flames. All in all, I appreciate Sega's effort to make a great, original game using the Genesis' strengths instead of giving in to fads of the time to make a quick buck. They made a genuine effort to challenge Nintendo.
Sony Computer Entertainment Europe announced the PlayStation 3 Slim, a smaller and lighter model of the console and a release date of 1 September 2009. Firmware 3.0 for the PlayStation 3 was also announced, adding new features to the PlayStation Network. Sony announced that the European Video Store would launch in November 2009. Sony also announced that the PlayStation Portable would get smaller games (under 100mb) in the form of 'minis' and that comics would also be available to download in December 2009. A "free game" registration promotion was announced for the PSP Go.
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Microsoft Game Studios announced Fable III, along with a release date of 2010. Also, Microsoft announced their intention to release Fable II on the Xbox Live Marketplace in five episodes, the first of which will be free to download.
While most press conferences were not available for live streaming, Electronic Arts was streaming its press conference on EA.com.[11] Sony Computer Entertainment Europe also showcased its press conference on its online community-based service PlayStation Home shortly afterwards.[12] Sony also made its press conference available for download on the PlayStation Store. Various gaming websites offered live-blogging of the respective press conferences.